Games
Minecraft 1.20.5 / 1.21: Snapshot 24w11a
snapshot 24w11a For versions Minecraft 1.20.5 and 1.21 Now available in your launcher. A brand new weapon is introduced as an experimental feature in 1.21.
Additions and Changes 1.20.5
- Now when the wolf is summoned in other ways (eg using a spawn egg or using the command
summon
), the variant will be of the assigned biome with the following additions:- Red wolves will be selected for all jungle biomes.
- Spotted wolves will be selected for all savanna biomes.
- Striped wolves will be selected for all badlands biomes.
- Adjust the flight behavior of bees and parrots to prevent them from overshooting their position while flying up and down.
- Effect particle colors no longer blend into a single particle color.
- All visible particles of an active effect are now displayed separately.
- Impact particle emission frequency has been reduced to reduce screen clutter.
- Updated the wolf armor crack texture.
- Menu background blur has been updated to look better and perform better.
Practical Features 1.21:
- added Wind wand (Breeze Road) falling from the breeze.
- Each Breeze drops between 1 and 2 if a player is killed, affected by this loot enchantment.
- Can be crafted into 4 wind charges in the crafting grid. As a result, wind waves do not directly release wind charge after death.
- added group (mace).
- This is a heavy weapon that a Heavy core (Heavy core), is obtained by opening the safe, and a Wind wand (Breeze Road).
- This weapon, during fall, damages the target at ground level.
- Successfully hitting a target before hitting the ground negates cumulative fall damage.
- Other entities located near the affected target are strongly repelled.
- Mace deals 7 points of damage by default in melee.
- has mass 250 durability points and can be repaired using breeze sticks.
- addition of 2 armor ornaments Can be obtained through Safe.
- ornament Bolt – Can be duplicated with a block of unwaxed or unwaxed copper.
- ornament flow – Can be duplicated with a Breeze Staff.
- adding Banner design flow And Guster Available from safe.
- Adding pottery shards flow, Guster And bruises which is found on the decorated vases of the trial chamber.
- The test room (Trial Chambers) has been updated:
- Added new rooms and variety with new challenges
- Redesign of Chamber_9“, and rename ” diagonally”
- Redesign of Chamber_3“, and rename ” step”
- Trail generators now appear more frequently in hallways.
- Changed the layout of the blocks around the safe.
- Vases are now decorated with new pottery shards (flow, Guster And bruises)
- Vault Loot has been updated:
- Horse armor and saddles have been removed from the loot table.
- Safes can now extract the following items:
- wind load
- Armor ornaments Bolt And flow.
- Banner design flow And Guster.
- Heavy core.
- Added new rooms and variety with new challenges
Technical Additions and Changes:
- version of Data pack is now 35.
- Removing the entity subpredicate
any
. - Moved component-specific element predicate properties to separate fields
predicates
- Adding a location name
contents
For single-location entities such as frames. - The content of the entity
item
Now accessible by location namecontents
. - Added new loot features:
set_fireworks
set_fireworks_explosion
set_book_cover
set_writable_book_pages
set_written_book_pages
- Removing the entity subpredicate
- version of Resource pack is now 29.
- Adding texture
gui/inworld_menu_background
,gui/inworld_menu_list_background
,gui/inworld_header_separator
Andgui/inworld_footer_separator
To allow menus accessed from the pause menu to look different from menus accessed from the title screen. - Adding texture
gui/tab_header_background
which is displayed behind the tab buttons in the world creation screen. - Adding texture
misc/credits_vignette
which is displayed behind the poem and credits. - Post-processing shader
blur
was named frombox_blur
. - Added an optional boolean field
use_linear_filter
For a post-processing pass that, when enabled, switches the texture sampling mode from nearest neighbor sampling to linear interpolation for that pass. - Added post-processing shader
entity_outline_box_blur
.
- Adding texture
Improvements:
Various improvements made with the 24w11a snapshot:
- MC-153329 – Attaching an iron golem breaks its pathfinding until the world is reloaded.
- MC-165948 – Bees can be attracted to dangerous blocks.
- MC-168407 – Bees can get stuck in lanterns.
- MC-170000 – Lighting of hand/held objects changes drastically in first person view when looking around.
- MC-172047 – Wolves try to attack armor racks.
- MC-173303 – Pets teleport attached to player when recharging.
- MC-186626 – /weather command does not work in custom parameters.
- MC-208528 – Feeding pet wolves and cats causes them to sit/stand.
- MC-221754 – Attached wolves do not attack when unattached.
- MC-229919 – Bees can’t distinguish a hive or hive from a campfire directly below and a block above.
- MC-232560 – Tamed wolves have reduced movement speed when separated from an obstacle.
- MC-260921 – Data is centered last on statistics screen when keyboard navigation.
- MC-267923 – The “Done” button doesn’t always deselect when you close the Signpost UI, making it difficult to enter spaces.
- MC-267930 – No item is selected when opening statistics screen using keyboard navigation.
- MC-268110 – Deleting a world causes an error in the file directory.
- MC-268282 – Scooping lava, powder snow, or water with a bucket can cause sinks.
- MC-268405 – Wind loads may move abnormally.
- MC-268408 – Game crashes when wind charge hits an entity after disabling datapack update_1_21.
- MC-268582 – Gaze direction no longer affects hand shadows in first person.
- MC-268796 – “Saving World” text is dimmed when paused.
- MC-268805 – panorama_overlay.png no longer works.
- MC-268811 – Clicking ‘Done’ for language settings is ineffective; Changes are applied after double-clicking on the language option.
- MC-268812 – Earth background is used in the pause menu and some other menus in the “Programmer’s Art” resource pack; The “High Contrast” resource pack uses a black background.
- MC-268816 – Credit background texture no longer scrolls in the “Programmer Art” resource pack and other similar resource packs.
- MC-268819 – “Programmer’s Art”, “High Contrast” and other resource packs: Top of “Create New World” screen is not transparent/black.
- MC-268855 – Space closes internal server after typing/function.
- MC-268862 – Areas without skylights are too dark when using the “High Contrast” resource pack.
- MC-268902 – Low FPS when blurred menu background is visible.
- MC-268908 – Attempting to navigate to the Font Settings menu using the Tab key exits the Language menu.
- MC-268953 – Rules screen layout gets corrupted when switching to fullscreen mode or changing resolution.
- MC-268956 – Command blocks, structure blocks and puzzle blocks use menu_background.png.
- MC-268967 – Night vision does not work properly in high contrast.
- MC-269032 – Blur shader runs when menu background blur is 0%.
- MC-269077 – Panel edit screen uses menu_background.png.
- MC-269081 – Some kingdom icons are rendered behind buttons in the main menu instead of not being rendered at all.
- MC-269122 – Editing icons blurs background.
- MC-269136 – Instructions weapon.* Wrong order.
- MC-269279 – The “Normal Player” button in the Realms player menu is not properly capitalized.
Downloading snapshot 24w11a
- Your launch Minecraft Launcher And click in the top tab settings. (see picture)
- Then check the box snapshot. This will appear directly as a new profile. (see picture)
- Launch a snapshot profile and enjoy the latest news. (see picture)
- create new world and click on the button experiments (experiments). (see picture)
- Then press Activate the available feature(s). finish (done). (see picture)
- Launch the world and enjoy the experimental features.
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