Games

After 10 years of not receiving a nerf in League of Legends, this champion got 4 on all his abilities in a month.

The last time teams were hated was when Velcoz was released in 2014.

– Maleficent (new item in Season 14: Editor’s Note) was making his mushrooms too aggressive, so his Noxious Trap (R) was nerfed twice, which seems fair, even if not all team builds use Maleficent.

– Nerfing his Q damage is a bit odd when the game has so much more burst than that, especially since Xerath’s Q is a bit of a jinx shot at the moment, but why not.

– However, the effect of his E (Auto-Attacks) actually meant that all of his damage capabilities were exhausted within a month after 10 years of very small buff adjustments and 10 years of generally peaceful status.

His mushroom build, his burst build, and now his auto-attack build are all gone, what was the thought process?

If the goal was to reduce the impact of items to let champions’ kits shine, why is Yordle gutting all of its abilities? There is no solution other than to use items of the same category as the team.

On top of that, a lot of top laners got buffs with these nerfs.

Ask yourself the question: if a champion is good for 10 years, and within a month, with a new item in his build that only affects his R, all of his abilities are affected, does it feel like there is A structured game plan?

It really seems like the developers know that Maleficent/teams are inherently toxic and aren’t reducing it to nothing in the hopes that players won’t pick up the teams again.

I know many of you hate teams, but if his weakness is his R (or evil), can we properly address that and not continue to eliminate champions in this unhealthy way?



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