The head of taking Two says it’s about PS5 and Xbox Scarlett and in particular about the possibilities that these can offer for the Rockstar Games productions based on photorealism.
Among the various developers that are mentioned at PS5 and Xbox Scarlett , there is Rockstar Games which is very interesting to follow, considering the technical mastery that distinguishes the productions of the company in question and what could therefore come out of the use of new hardware, which according to the team can lead to extreme photorealism .
From a stylistic point of view, Rockstar Games has always stood out for a search for absolute fidelity to reality, focusing more on directorial choices in cinematic terms than on different and particular graphic styles. From this point of view, we can expect Rockstar games to become absolute benchmarks with regards to the level of photorealism that can be reached on PS5 and Xbox Scarlett.
It was on this front that the CEO of Take-Two, Strauss Zelnick, expressed himself during an interview with CNBC: “We have a new generation of consoles coming and this is exciting because it will allow us to do things that we were not able to do it first in creative terms” he said.” As I said earlier, we will reach a point where we will no longer be able to distinguish what is computer-made and what is real. ”
Zelnick points out that graphic power will not be applied only to photorealism, but may be used in various stylistic solutions depending on the games in question, resulting particularly impressive in those productions already based on realistic style such as Red Dead Redemption 2 and in general Rockstar Games.