Categories: Games

“This is something we won’t do again”, the studio behind The Last of Us looks back on one of the video game industry’s biggest losses

After the rest of this announcement

Releasing a game on time isn’t always as easy as studios would like it to be, and some prefer to spend time the dark side Empower their teams by doing more than expected.

Also called shortage This method Much criticized In which your developers are wasting their health for months to stay on time is seen in many studios including large organizations.

With the announcement of his studio’s upcoming projects, naughty dog,

Creators of The Last of Us Was keen to ensure this practice No longer used in their homes.

Never crunch for The Last of Us again?

If you’ve been following Naughty Dogs and The Last of Us for a while, you’re probably familiar with A sad reputation That studio was built using Crunch in such a way Very unreasonable in the past.

The studio has been known to abuse it in the past, but according to TLOU’s boss that’s a thing of the past. Neil Druckman.

Indeed, Sony’s report on the director’s license explains that it’s over that the studio is aware of the damage that Crunch represents.

Crunch is something we don’t want and won’t do again.

Words that make you happy, but Will this promise be kept?

? According to several developers and employees, the latest remake was developed in good condition, with no shortages to report, which is encouraging for the future.

Often used, crunch is more often the problem than the solution!

If, for many video game companies, Crunch is a solution for time limit A little closer to the consumer point of view, it is more often a Bad sign than anything else.

We know too much many games, Which, following the abuse crisis, were worse than significant.

In addition to the results of the game, it is also, and above all, very bad publicity for the company. Public opinion necessarily appreciates the game less if we know behind it that it was released later exploited its employees

Like never. Bad for marketing.

While we have more and more visibility on the game’s development, Crunch may well live out its last hours!

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