After the rest of this announcement
Some League of Legends champions are balancing hell for developers. We’ve already seen several disastrous situations where Riot Games failed to balance a character perfectly. When this character shows a negative winrate, it will be removed in the next patch. A situation that sounds strange, but which is inspired by the performance of high ELO champions.
K’Santé will be very expensive with patch 14.4, as almost all of his abilities will be affected. His Q will no longer slow his ultimate, and W’s cooldown will no longer decrease under ultimate. Unless the fight lasts a long time, you will only be able to use it once during the fight. Another very important point is its mobility, which is greatly reduced. When he uses his W under ultimate he will have to stay longer, and his E’s dashes will be shorter. in short, His abilities will be very easy to dodge
. Sure, he gets some upgrades along the way (base stats, and increased resistance on his W), but overall, it’s a speed bump.In truth, K’Santé has never performed at an average level. Among all ranks, his win rate is 46.3%, which is low. But the problem is that at a high level, especially on the professional scene, it is very strong. Considering all leagues, in this season 14, he is present in 74.5%, but shows the highest winrate of 54.6%., a rate that is too high and thus does not please the developers or some players or viewers. That’s why the champion will get new nerfs with the next patch – a new balance for the champion that gives the developers a cold sweat.
Yes, K’Santé is absurdly strong at high levels, but he’s not in our games. While the professional teams and their players have given a lot to League of Legends, they make life difficult for the developers at Riot Games. They don’t necessarily pick the strongest champions in the game, but manage to make them stronger (don’t emulate them though).
indeed, There is a different meta at the higher levels of competitive play, so some of the balance is aimed directly at them, as is the case for ‘Sante. In a perfect world, developers would want to reach a point where the number of modifications aimed at professional gaming would decrease. However, League of Legends still has a lot of work to do to reach the threshold where competitive balance won’t require many changes, if that’s ever possible.
This is a new record that scientists from the Korea Fusion Energy Institute (KFE) have…
Damages associated with drought, floods, hail and other increasingly violent events are expected to increase…
An estimated 9 million people in the United States are still waiting for their final…
The death of seven humanitarian workers from the American NGO World Central Kitchen in an…
Today, at one o'clock in the morning, Gamer updates it Boutique de Fortnite Through the…
The Basic Instinct and Casino actress looks back at a time in Hollywood when adapting…