Categories: Games

Skins, a new source of concern among youth

A recent study highlights the type of social pressure and harassment among young gamers linked to the acquisition of items and skins in online games. This event highlights the effects of digital consumption on the youth.

Source: Fortnite

Among the ubiquity of digital devices youth40% of 4-year-olds already have their own device, indicating early immersion The digital world. This integration, although it marks an evolution compared to previous generations, is not an exemption risks. The negative experiences As online harassment affects most Young users

.

At the same time, the INSERM study characterizes the fear associated with exposure to screens, showing that their impact on children’s cognitive development is limited, and often influenced by it. Usage context Not just by screen time. However, in a context where forcing Own the latest items Online games lead to virtual games social exclusion and harassment, it becomes important to rethink the way we regulate digital use among young people.

Have rare skin? A dream that can become a nightmare for young players

Researchers Kamila Knutsen Steines and Clara Julia Reich of Oslo Metropolitan University in Norway pointed out. Aggressive marketing strategy Used by game developers. They constantly put Ads that are hard to ignore

For young players. This strategy Shows that video games aim constantly Children by Personal Marketing Strategy. They amplify their need for belonging and personal difference. This ubiquity of marketing is sometimes linked to marketing practices misleadinghighlights the lack of regulation and protection for Young users.

On the same topic – Instagram: Parents exploiting their children on the social network, Meta will know and allow it to happen

The study highlighted concrete cases where children were Victim of harassment or social exclusion because of them Inability to follow trends When it comes to skins in games. Some children’s testimonies show that they are Marginalized Or make fun of Considered unfashionable or undervalued by their peers for not having the latest cosmetic items. Competitive environment around Virtual wealth

Puts extra pressure on young players, sometimes forcing them excessive spending To avoid this annoyance, thus highlights Serious psychosocial consequences Consumer culture in online games.

Source: partner.sciencenorway

Source link

Admin

Recent Posts

100 million degrees for 48 seconds: South Korea’s ‘artificial sun’ moves closer to nuclear revolution

This is a new record that scientists from the Korea Fusion Energy Institute (KFE) have…

6 months ago

The report offers solutions for insurers facing future growth in natural disasters

Damages associated with drought, floods, hail and other increasingly violent events are expected to increase…

6 months ago

You still have time to claim this exciting investigation

An estimated 9 million people in the United States are still waiting for their final…

6 months ago

IDF recognizes “serious mistake” in killing seven members of NGO World Central Kitchen

The death of seven humanitarian workers from the American NGO World Central Kitchen in an…

6 months ago

Fortnite Shop Apr 3, 2024 – Fortnite

Today, at one o'clock in the morning, Gamer updates it Boutique de Fortnite Through the…

6 months ago

Sharon Stone tried to make a Barbie movie in the 1990s

The Basic Instinct and Casino actress looks back at a time in Hollywood when adapting…

6 months ago