Categories: Technology

Photos and mixed evidence from journalists invited by Apple

While pre-orders for the Apple Vision Pro in the United States begin this Friday, a few hand-picked journalists were able to test the headset again this week.

The last handling was from WWDC But at that time, taking photos or possible screenshots was prohibited. This time, Apple lets go, but it’s about again Simple testimonials are embellished with a few photos.

Vision Pro: Photos and Testimonials

According to Victoria Song of the Verge, The experience is quite incredible, even if the journalist here is VRIt’s nice, but not very long:

It will take a long time to understand the social aspects of this matter. The experience was quite fast. I spent half an hour watching an alien planet as a kid, even though I never left the couch. But by the end of my demo, I started to feel the weight of the headset, immediately bringing me back to the real world. I frowned, I was so focused and I started getting a slight headache. As soon as I picked up the headphones, this tension disappeared, but I kept replaying the demo in my head on the drive back to Manhattan. I know what I just saw. I’m still trying to see where this fits into the real world.

For Dana Vollman at Engadget, it was perception that was the problem:

The adjustment took time and required a few adjustments (…).

First of all, I had trouble getting the letters sharp enough. It was like I was sitting in an eye doctor’s office trying on lenses that were slightly too blurry for me. Tightening the strap helped me get the text sharp enough, but it flattened my nose. The solution was to replace the default cushion with a lighter model. (Box includes two straps, as well as two cushions.) With these two adjustments – the dual loop band and the lightweight cushion – I finally felt comfortable.

A haunted experience?

Finally, the The virtual gaze system doesn’t seem to agree entirely Nilay Patel (The Verge)

Apple stresses that the Vision Pro isn’t meant to isolate you from the rest of the world, and that the headset’s front screen is designed to keep you connected to others. So we got to see a demo of EyeSight – what a viewer would see on this screen when looking at someone wearing Vision Pro.. It’s a little ridiculous, but you can see the wearer’s eyes, which is part of what Apple calls “character.” (Unfortunately, we couldn’t create our own characters.) When someone demonstrating Apple’s Vision Pro blinked, we saw a virtual version of their eyes. When they looked at an app, a blue light appeared indicating that their attention was elsewhere. And when they entered the fully virtual environment, the screen turned into an opaque reflection. If you start talking to them while they are watching a movie, virtual “ghost” eyes will appear in front of you. And when they take a space photo, you’ll see the screen blink like a shutter.

Finally, Cherlin (Engaget) was able to test the famous immersive videos :

The trailer opened with Alicia Keys singing in front of me, which I enjoyed. But I was more surprised by the children playing football with the rhinos in the field, and when the animals charged at me, I physically backed away. I loved seeing the texture of their skin and the dirt on the surface, and I was also impressed when I saw the reflection of the Apple logo on the surface of the lake. I haven’t had the same emotional experience as my colleague, but I can see how it would bring up strong emotions.

and with justice, Dana seemed overwhelmed with emotionBut not necessarily positively:

Watching these clips, especially family videos that remind me of my own child, I’m overwhelmed, yes, but excluded! Obviously, no one is watching or interacting with you in the videos. you are a ghost I imagined myself many years from now, watching videos of my daughter’s past from the future, and I imagined myself depressed. I didn’t expect tears to well up in my eyes during a fairly standard Apple briefing.

Dana (ngadget) also reports Able to use virtual keyboard Absent last June.

This was the most frustrating aspect of the demo for me. While there are many input options – with your fingers, using visual controls to select keys or simply using Siri – None of that sounds like extended use. It took me several tries to get Engadget to properly connect to the Safari demo. This surprised me, as with many other aspects of the Apple experience more broadly – ​​the pinch gesture, the touch keyboard that “works”, as Apple likes to say about the iPhone, clearly needs some work. Meanwhile, it’s hard to imagine using Vision Pro for real work. The Vision Pro seems more advanced for home theater than work.

Mac4Ever’s opinion

VR with a PlayStation or Meta headset is already impressive, but Here we find out all the problems in this technology : Discomfort, interfaces and interactions with others.

Will Apple really succeed in offering a common public space computer? It’s hard to say, especially if the weight and strap quickly affect the user experience, making the experience painful after only a few dozen minutes.

Without completed games like the current consoles and PCs, Tim Cook is left there Immersive videoWhich can perform well in sportsAssuming the helmet is worn for at least 2 hours.

For the moment, it’s hard to comment on the success or otherwise of Vision Pro, but we can’t wait to test it out!

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