Categories: Games

LoL: Riot Games plans to buffer this champion whose rework has disappointed the community!

Aurelian was Reworked during the 2023 season. When the rework was published, the dragon was a god Terrified soloQ for a few patches (albeit less than that), and did Some looks at the professional scene. However, he quickly disappeared from the radar, and is once again one of the least played champions in the game. The icing on the cake, too One of the least effective champions in soloQ in Season 14.

Luckily for its fans, Riot Games plans to give it a little boost.

Problems with Aurelion Sol rework

Aurelian became Sol Exclusive hypercarry in the late game. Mid late game hyper carries aren’t necessarily bad right now, though Those who are effective can bring something to their team from the first encounter (CC, bark etc.). Aurelian Soul has none of that, making it very passive early/mid. In a game constantly paced by Riot Games, waiting 20 minutes to be effective is a handicap that is very difficult to compensate for.

Moreover, it is One of the worst laners in the game early on, and it’s not uncommon for him to die once or twice during the laning phase. This means more often than not The team will play with a midlaner who is not very effective in the midgame but also against a midlaner who is good at his game. In Season 14, a jungler who sees Aurelian on his team has the right to roll his eyes, waiting mid-prior for the next game. Today is the champion Disability is more than an asset by its very definition

(Syndra has a bit of a similar problem) and unlike other late game carries (Azir, Casio, Anivia and even Kassadin), he can’t clutch fights other than taking damage.

Buffs hosted by Riot Games

So should Riot Games Boost Star Forger, but without falling back into pre-nerf Aurelian Soul, Even in 0/6 with 50 CS behind started to crush the game after crossing 25 minutes of play (which is not so rare before higher divisions). So will be their target To improve his early/mid game, but without greatly accelerating his scaling. Here are the changes that will arrive on 14.3*

*These changes are currently on the PBE (01/29/24), but may be changed before the patch is released.

  • The maximum order of spells will now be A,Z,E instead of the current A,E,Z.
  • Q’s mana cost per second will be reduced (30 + 5/rank instead of 45 + 5/rank)
  • A will now stack 3 instead of 1 when hitting a champion
  • W’s mana cost will be reduced from 80 + 5/rank to 50 + 5/rank, while its CD will be reduced from 22 – 1.5 seconds/rank to 15 – 1 second/rank
  • The damage increase will be buffed as a percentage of Q when W activates, going from 14 + 1.5% per rank to 18 + 2% per rank.
  • Stacks generated by units dying in E will be reduced to 2 for all affected categories: Champions (5 stacks before the change), Team Monsters (5), Cannon Minions (3) and Large Monsters (3).

This should give Aurelian Soul players the tools to be effective in the midgame. It is necessary Just hope it doesn’t make the champion stronger if the game goes on, Because he received no nerf for his damage potential.



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