A preview of the future balance
A new cycle has appeared on the PBE for several days, patch 14.4, and with it a series of new balance changes. Specifically, the program includes a buff for Ahri, Jace, Kaisa, and Lulu, Aurelian Soul, nerfs for Bard, Fiora, and Callista, as well as tweaks for K’Sante, Wreck’Sai, and Smolder.
Preview of future PBE balancing LOL 14.4
The developers responsible for the balance in League of Legends have announced List of champions and game mechanics With the upcoming update 14.4 on League of Legends, which will undergo improvements, power reduction or balance, adjustments. This update is currently being tested on the PBE and should be deployed to the live servers next week, around Wednesday, February 21. The list of these changes will be announced soon.
Balance on Champions
Ahri
Aurelian Soul
Feet
General
Armor Gain: 5.2 → 5.0
Attack Speed Ratio: 0.625 → 0.658
inactive
Meep Damage: 35 + 14 + 30% AP for 5 Chimes → 35 + 10 + 40% AP for 5 Chimes
HAS
Damage: 80 – 260 + 65% AP → 80 – 240 + 80% AP
vegetation
Jess
Kai’sa
Kalista
K’Sante
General
Base HP: 570 → 610
Base Mane: 290 → 320
Z
Damage Resistance Scaling: 50% → 60%
Min recharge time under ult: 0.5s → 0.75s
E
Dash to ground target: 1500 → 900
Dash to a friendly target: 1700 → 1500
Ult: Dash towards ground target under 1600 → 1450
Lulu
Maokai
Rexsai
General
Life Point Gain: 99 → 705
HP regeneration: 7.5 + 0.65 → 5.0 + 0.5
Movement Speed: 335 → 340
inactive
Now generates x0.5 fury on minions
Total Healing from 100 Furies: Max HP: 2% – 10% → 12% – 20% per level
Q
Now gains 45% attack speed while active
Q underground
Damage Type: Physical → Magic
Cooldown: 12s – 10s → 10s continuously
Damage: 60 – 200 → 50 – 170
AD Damage Scaling: 50% → 25%
Z
Underground Movement Speed: 5 – 25 per skill level
Sight lost underground: -75% → -65%
No longer reduces attack range to 75
Damage Type: Physical → Magic
Base Damage: 50 – 190 → 50 – 150
Damage Scaling 80% AD → 80% AP
E
Cooldown: 12s → 10s
Base Damage: 5 – 25 → Remove
AD damage scaling: 70% → 100%
Max Fury Bonus: 6% to 14% (depending on spell rank) additional HP to target (amplification and actual damage removed).
E underground
Cooldown: 26s – 18s → 16s – 12s
Tunnel Cooldown: 10s – 2s → 6s – 2s
R
AD Damage Scaling: 175% → 100%