According to the co-director, The Last of Us Part 2 began as a “blood-inspired open world”.
The Last of Us Part 2 According to co-director Anthony Newman, the first game may take a completely different approach. In a behind-the-scenes documentary, Grounded 2: The Making of the Last of Us Part 2Newman confirmed that the team wanted the second part to be “as different from the first as possible”.
When development began, Newman said the team wanted to be “very ambitious in completely changing the game”. As a result, inspired by open world games bloodborne Part 2 started to emerge, with a strong emphasis on hand-to-hand combat instead of what it offered us.
However, according to lead game designer Emilia Schatz: “It wasn’t just about melee combat, we were also looking at layout structure.”
“bloodborne offered a very open space which became larger and larger as the exploration progressed. I really like this feeling of control over the world. He almost starts to become a character in the game itself. And so, that was also something that we were thinking about.
The idea of an adventure that expands as you explore was incredibly appealing to the team, as Newman put it, so he laid the groundwork for the first four to five months of development. Additionally, this theme is perfect for a post-apocalyptic world The Last of Us.
But, even if the idea hasn’t left production, there’s still a chance that the next installment in the series could follow in the game’s footsteps. bloodborne. As mentioned in the same documentary, Naughty Dog co-president Neil Druckman said he had a “concept” ready for the final chapter of the series, but did not share any additional details.
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