Fortnite 10.40 Update – Bumpers, 2X EXP and Skill Matching!

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A detailed description of the upcoming changes in update 10.40!


Battle Royale

What’s new?

mordownia

Test your skills and muscle memory! The goal of this new mode is to reach the end as quickly as possible while eliminating the objectives along the way. Compete with friends or other players for the best time in the ranking. Show off your best times using the hashtag #FortniteCombine!

Starry Suburbs

Have you ever asked a falling star for good spoils? Visit this new crevice zone and your dreams will come true – you will find shooting stars full of fantas there!

Periodic modes:

Moving Zones

Type of teams: solo | Rebirth: off

Simulation of the end of a Battle Royale match – but in a limited space! Eliminate competition by avoiding the approaching storm. Randomly generated elements and equipment make each round unique.

You can jump into the queue with up to 15 friends.

  • Moving Zones: The Colosseum
    • Author: Jesgran.
    • Become the best gladiators of the world on this island-inspired by the ancient Colosseum. An open map style requires fast building.
  • Moving Zones: Desert
    • Author: JotaPeGame.
    • Make your way through the desert town to the last circle. The diversity of weapons and high mobility ensure unique gameplay.
  • Moving Zones: River Rafting
    • Author: Enigma.
    • Stay in the safe zone, rushing the river on this original island from Moving Zones mode. Ready jumping panels and a constant storm path allow you to familiarize yourself with the map in several rounds.
  • Moving Zones: Vortex
    • Author: Zeroyahero.
    • This island is an unusual version of the Moving Zones with mountainous terrain to overcome. Changes in height between zones can be drastic!

Weapons and items

  • Explosive Batarang
    • A sound visualizer icon has been added to the distance beeps.
  • Bańkosłona
    • A bubble thrown at other players will bounce back from them.
  • Restored to game:
    • Printer
      • A rare trap.
      • Appears in stacks of 3
      • It can be found in supply dumps, vending machines, lamas, and loose items.
      • It can be placed on the floor, wall or ramps/stairs.
      • Strengthens the pitch in a direction perpendicular to the surface on which the trap is located.
  • Batman Grab and Explosive Batarang enabled in Arena modes and in tournaments.

Bug fixes

  • Fixed an issue that resulted in-vehicle health bars not being visible.
  • When an object from the Crack of Hits hits a player dressed as a bush, he will no longer deal damage to the player but to the bush.
  • Players using the Gripper to enter the gap zone can now move freely when gliding.
  • Fixed a bug that caused players dressed as props to be able to hang gliders
  • Players dressed as props are already detected by the Explosive Batarang homing system.
  • Explosive Batarangs will no longer hover in the air after destroying the object they were on.
  • Fixed a bug that caused the Shocking Trap not to appear in the same place where it was visible in the preview.
  • The bubble shields attached to the supply drop no longer disappear when the drop is destroyed.
  • Bubble shields no longer protect against falling injuries.
  • Bubble shields no longer get stuck in the air.
  • Fixed an issue that resulted in bubble shields not joining a vehicle if thrown by a player in that vehicle.

Game

  • Double XP weekend!
    • Have fun twice this weekend. From 15:00 on Friday, September 27 to 15:00 on Monday, September 30, every match played will give you double the XP.
  • Matching players
    • Improved player matching logic has been added to the main modes.
      • Players will now be matched more often with people with similar skill levels.
      • The better they are, the higher their opponents’ level will be.
      • We will gradually introduce this change to the basic modes in all regions as we test and monitor the effects.
      • To learn more, read the blog post.
  • The controllers have received new settings for sensitivity and aiming support.
    • To learn more about them, see the blog post.
    • Note: in these settings, the crosshair turns red when it is pointed at an enemy target in the effective range, i.e. before the damage to the weapon decreases due to the distance.
  • mordownia
    • This new mode is a great opportunity to become familiar with the controller options improvements we mentioned above!
      • Although Mordownia works great in testing new controls, you can also play in this mode using the “classic” control, mouse and keyboard or touch screen.
    • The goal of this mode is to reach the end as soon as possible after eliminating all targets along the way.
      • This is a ranked mode, which will allow you to compete for times with your friends and other players.
        • Each ranking has the ability to sort times by your favorite control method.
  • Starry Suburbs
    • Along with the crevice zone, the ruined housing estate has returned from around Pleasant Park, but now it has its own housing community and turns out to be a pleasant place to live!
      • So nice that the shooting stars want to fall right here. Destroy them and you will get powerful items, including weapons that you have not seen yet!
  • Marsh Rest
    • Players dressed as props can now squat to get back to normal.
  • Members of the same team no longer receive hit markers.
  • Camera reset assignment removed.

Bug fixes

  • Fixed a bug that caused players in the Rift Zone to be able to use endless graffiti.
  • The selected building fragment no longer resets to the wall option after turning off the “Reset building selection” option by players using the controller.

Sound

Bug fixes

  • Fixed an issue that resulted in chest noises still playing when the chest was opened.
  • Music from the Where Is Matt emote no longer resets after each loop.

interface

  • The “Control Help” option for mobile platforms only is no longer present on other platforms.
  • The “Edit building element” option is now in the “Build” section of the control settings, not in the “Miscellaneous” section.

Bug fixes

  • Match stats no longer go beyond the Royal Victory screen.

replays

Bug fixes

  • The “You are in the storm” warning no longer appears on the screen repeatedly when switching between different players in spectator mode.
  • Bubble Blade sound effects no longer play correctly when scrolling through a replay.

Version for mobile devices

  • An x 2 multiplier has been added to the edit / build sensitivity settings.
  • Improved description of looking around faster.
  • Aim switching is enabled by default.

Bug fixes

  • Fixed a bug that caused the game to crash when using the Battle Bus jump on weaker iOS devices.
  • Fixed an issue that caused the game to crash when switching control patterns if players selected their own mode on the shooting mode selection screen.
  • The shooting mode button in the settings menu indicates the currently selected shooting mode.
  • The crosshair of the assault rifle crosshair with the telescope is loaded correctly.
  • Players will be able to edit or destroy a floor element located in the 1×1 field of the finished building.
  • It is no longer possible to shoot a player crouching behind a built staircase by shooting through it.
  • Friend requests menu no longer displays double confirmations.
  • Players will now be able to turn into a Mochary Rest prop without having to change the interface in the game.
  • After using the dedicated button, vending machines provide the displayed item.
  • The touch editing function resets when the reset button is pressed in the settings.
  • The activated voice chat activation button will no longer display a white square.
  • When placing an item or gallery with the “Retro” filter on, the diagram will already be visible.
  • Choosing the “Block and report” option no longer causes the user to appear in the blocked list twice.
  • We have introduced graphical corrections to the following elements:
    • Easter bunny costume
    • Axiom Outfit
    • Neo-Versa outfit
    • Infinite cape outfit
    • Costumes based on Jonesy’s model
    • Backpack Standard Equipment
    • Full swing
    • Barrels in the Awesome Wyrm
    • Flying island

Summary

  • On the server from September 19
    • The storm logic has been improved so that the final circles avoid specific places on the map listed in the Update 10.31 Information .
  • September 19 amendment
    • Dance time in Time for Taco has been reduced by half.
  • Changes from the server on September 20
    • Fixed an issue where the progress of the ‘Deal Damage with Your Pair or Squad’ objective of the Team Spirit mission in Naparzance was not recorded.

Creative mode

Creative mode

Moving Zones
There is a fight in Moving Zones – #FortniteZoneWars – and it’s time to join her. Play the most popular fan versions of the Moving Zones made available as periodic modes. Get a set of Challenged Zones challenges from the store to get the Hot Zone and Threat Zone items. Complete the challenges and get additional rewards.

Scary props – gallery and equipment
It’s almost time … Time for pumpkins, ghosts, graves and haunted houses. The “Terrible Props” and “Terrible Particles” galleries contain a whole host of ghostly structures and graphic elements that are great for horror games. Also remember about the radio and speaker devices, where you will find a multitude of scary sounds.

Flashlight and personalized lighting The
removed flashlight will illuminate the area in front of you. Personalized lighting can turn on or off as a result of interaction with the player or events. It’s the perfect way to create the right mood in a haunted house.

Creature Setter
With this device, you will create scary, surprising scenes. It will allow you to set individual creatures very close to the players. Surprise!

Game

  • New values ​​have been added to the “Timelimit” option in the “My Island” menu settings: 30 min, 45 min, 60 min, 90 min, 120 min.

Bug fixes

  • The ostrich shotgun will no longer fall out of BRUTAL after it is destroyed.
  • Players in the mini-game should no longer be able to follow people in the center.
  • Fixed an issue that resulted in players being liquidated from hang gliding not being able to attack after rebirth.
  • Fixed an issue that resulted in players being unable to join an ongoing match during the countdown to the end of the round.
  • Fixed an issue that resulted in observers who joined an ongoing match being unable to participate in the next game after restarting the match.
  • Fixed an issue that resulted in the Failure screen to appear on observer screens after the end of the round.

Weapons and items

  • A rare rocket launcher variant has been added.

Cash and galleries

  • 2 new cash has been added.
    • Warehouse at Rupieci Crossroads
    • Loading ramp at Rozdroży Rupiecia
  • New galleries added.
    • Gallery of props from Rozdroży Rupiecia
    • Dry cliff – gallery
  • Scary props – gallery
    • ghosts
    • The graves
    • Hay bales
    • Scarecrows
    • Lanterns, candles, and lights
    • Spiders and cobwebs
    • pumpkins
    • Candy buckets
    • Smoke generator
    • Inflatable items
  • Scary particles – gallery
    • Blinking eyes
    • Fog
    • Bats
  • Personalized light – gallery
    • These lights have options that allow you to tailor them to your needs. They can also be turned on and off using activators or as a result of interaction with players.
    • On, off (Default: on)
    • Activate during the game phase: never, before game, warm-up, start of the game (Default: never).
    • Brightness: 0-10 (Default: 5).
    • Color: white, red, orange, yellow, green, green-blue, blue, purple, team color (Default: orange).
    • Initial team color filter: none, team 1-16 (Default: none).
      • Only works if the “team color” setting is selected in the color options.
    • Turn-on time after use: defines the delay with which the light turns on after interacting with the player.
      • Immediate, 1-5 seconds (Default: immediately).
    • Enable teams filter: Specifies which team can turn on the light.
      • None, all, teams 1-16 (Default: none).
    • Turn-off time after use: defines the delay with which the light turns off after interacting with the player.
      • Immediate, 1-5 seconds (Default: immediately).
    • Deactivation teams filter: it determines which team can turn off the light.
      • None, all, teams 1-16 (Default: none).
    • Receiver support
      • Turn on for broadcasts from: no channel, channel 1-50 (Default: no channel).
      • Turn off when transmitting from: no channel, channel 1-50 (Default: no channel).
      • Switch on a broadcast from: no channel, channel 1-50 (Default: no channel).
      • Reset on transmission from: restores the original light settings.
        • No channel, 1-50 (default: no channel)
      • Change color to team color when broadcasting: changes the color of the light to the team of the player who turned it on.
        • No channel, 1-50 (default: no channel)
  • More props were added to the Przybysz warehouse in Stęchły Skład.
  • More props have been added to the gallery of Stęchły Składa and Stołówka.

Bug fixes

  • The typo in the word “Instant” in the English version of the Hero and Villain gallery description has been corrected.
  • Kevin Cube’s healing effects don’t stay active after you remove Kevin Cube from the island you’re creating.
  • The missing corner columns of the booth with the haunted tomb were completed.

Devices

  • Creature setter added.
    • The Setter allows you to place individual monsters on the map, exactly where you want. If there is a monster manager on your map, creatures placed using the setter will be subject to it.
    • Creature type: Bies, Red Bies, Brutes, Red Brutes, Range, Megabrutal, Ice Bies, Big Ice Bies, Ice Brutes, Big Ice Brutes, Ice Range, Poisonous Bies, Exploding Brutes (Default: Bies).
    • Activation range: 1-15 fields (Default: 7 fields).
    • Visibility effects appear: On, off (Default: on).
    • Activate in-game phase: never, before game, warm-up, the start of the game (Default: start of the game)
    • Type of disappearance: distance from the enemy, distance from the generator (Default: distance from the enemy).
    • Disappearance range: 1-20 fields (Default: 9 fields).
    • Generate only when needed: You can use this option to prevent a new creature from appearing – even after using activators – if the previous one is still alive.
      • On, off (Default: on)
    • Generate on transmission from no channel, 1-50 (Default: no channel).
    • Make it disappear when transmitting from no channel, 1-50 (Default: no channel).
    • After cancellation, broadcast to: no channel, 1-50 (Default: no channel).
  • A round settings device has been added.
    • The device allows you to change the settings of each round or specific round in the game. They can be activated or deactivated using receivers, which allows further modifications during the game.
    • Round: determines in which round the settings are used.
      • All, 1–100 (Default: all).
    • Enabled at the beginning of the minigame: enabled, disabled (Default: enabled)
    • Keep items after round: don’t replace, no, yes (Default: don’t replace).
    • Save resources after the end of the round: do not replace, none, 25%, 50%, 75%, 100% (Default: do not replace).
    • Reload and replenish the weapon at the beginning of each round: do not replace, no, yes (Default: do not replace).
    • Wood received every round: none, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: none).
    • Metal received every round: none, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: none).
    • Stone received every round: none, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: none).
    • Wood received every round by winners: none, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: none).
    • Metal received every round by winners: none, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: none).
    • Stone received every round by winners: none, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: none).
    • Keep items after round: don’t replace, no, yes (Default: don’t replace).
    • Receiver support:
      • Turn on for broadcasts from no channel, 1-50 (Default: no channel).
      • Turn off when transmitting from no channel, 1-50 (Default: no channel).
      • Disable round end conditions for broadcasts from no channel, 1-50 (Default: no channel).
  • The “Time to spawn” option in the Sentry device received additional values: 10s, 15s, 20s, 25s, 30s, 40s, 50s, 60s.
  • The item generator to capture has received a new option, “Activate”.
    • After returning the item, transmit to transmits on the specified channel after returning the dropped item for capture.
      • No channel, 1-50 (Default: no channel).
  • The behavior of the item generator to intercept when switching off has been changed.
    • When the generator is turned off, the item to be captured that has not been picked up disappears.
  • A new option has been added to the ball generator.
    • Ball material: default (blue), white, red, yellow, green, gray, chrome (default: default).
    • Activate energy shell: off, on (Default: on).
  • A new item has been added to the gallery of items to collect: pumpkin.
  • A new option has been added to the Prop:
    • Prop health: determines whether the health of the prop depends on its size or on the settings of point health in-game settings or team settings device.
      • According to size, do not replace (Default: according to size).
  • New songs have been added to the radio device: Haunted Hotel, Night Environmental, Scout Camp, Low Danger, Environmental – Bats, Environmental – Creak 1, Environmental – Creak 3, Environmental – Creak 3, Environmental – Creak 5, Environmental – creaking 6, Environmental – crickets, Environmental – dripping, Environmental – fire 1, Environmental – fire 2, Environmental – floor 1, Environmental – floor 2, Environmental – floor 3, Environmental – insects, Environmental – environment 1, Environmental – environment 2 , Environmental – surroundings 3, Environmental – voices, Environmental – wind 1, Environmental – wind 3, Environmental – wind 3, Environmental – wind 4, Environmental – wind whisper.
  • New sounds have been added to the speaker device: Halloween – mysterious, Halloween – negative, Halloween – positive, Halloween – fear A, Halloween – fear B, Halloween – mystery, Halloween – start, Halloween – victory, Halloween – bats, Halloween – ghosts, Halloween – laughter A, Halloween – laughter B, Halloween – chants, Halloween – whispers.

Bug fixes

  • Cast activators will not appear anywhere other than planned.
  • The message device in the interface correctly displays messages in periodic modes and on published islands.
  • Fixed an issue that resulted in Vending Machines not working if they generated an item that was not collected at the end of the previous match.
  • Fixed an issue that caused the activator of the “After creating the item to transmit to” option to not work if an item from the vending machine was generated using a different activator.
  • Fixes issue whereby switching to “My Island” settings would reduce the number of points BRUTAL health up to 100.
  • The slowdown at the end of the game no longer affects players who are not in the game but are on the same server.
  • Fixed various scoring device bugs:
    • Players can now correctly take over items they’ve picked up in the Arena.
    • Player item filter function works correctly.
    • Updated the description for the “Use item after scoring” option.
  • The target device displays the correct number of points. health among observers who joined during the game.

Interface and social options

  • The interface style in the “Create island” menu has been improved.

Bug fixes

  • Fixed an issue that resulted in players being able to use the “My Island” menu during the game if they left the menu open after the start of the match.

Version for mobile devices

Bug fixes

  • The “Bohater/Złoczyńca” gallery is already visible.
  • The treadmill in ready with the hero’s estate no longer has an “open” button.

Save the world

What’s new?

Mini-story: “Overtime”
Time broke! Join Manager Riggs in a race against … certainly not with time, because this one is broken …

Quinn is on his way for the last time!
This week, for the last time, Quinn will travel through the Strange Country and help her get to the radio station. Load the van and gather a group, because it’s time to hit the road with a new weekly task!

Missions and systems

  • The game has a mini story, “Over Time”.
    • Complete the mini-thread to earn event time tickets and gold.
  • More zones with ghost cities have been added in the further Valley of Selfities missions to give more opportunities to players who are trying to complete the campaign.
  • A final quest has been added to complete the ‘Stand up to the campaign’ campaign.
    • Finish this new quest in the Valley of Selfishness and you will witness a small surprise!
  • The storm modifier, the exploding death bomb, the miniboss modifier, the pulse of damage, and the exploding hollow blocks in War Games no longer activate the gas cylinder.

Bug fixes

  • Quests from the Valley of Self-Esteem can now be completed in all Twine Peaks zones that meet the requirements.
  • Players standing in front of the shooting practice launcher no longer block clay discs.
  • The game is no longer desynchronized when players are standing on a balloon with sensors from the “Big Milk” quest.
  • Fixed a bug that prevented some game clients from interacting with the bomb in the bomb delivery mission.

interface

  • The pop-up message boxes have been adjusted to clearly indicate when defenders cannot be placed in the game.

Bug fixes

  • Sorting by subtype correctly sorts weapon diagrams in the Armory.
  • Fixed a bug that caused the emoticon icons on the preview zone to be too small
  • The “Use PD gain” button in the Command tab no longer generates many confirmation windows when players use the keyboard and mouse.
  • Fixed missing ammo icon in Defender’s Guard Point interaction marker.
  • Fixed an issue on the results screen that caused medal animations to get stuck or flatten.
  • The option to change the privacy setting in the social options menu has been disabled when selecting players to be consistent with other privacy settings.

Heroes

Bug fixes

  • Commander’s Profit Space Technology correctly increases damage dealt.
  • The Release Field gadget falls to the ground after destroying the floor below it.
  • Sub-Wafers can no longer be obtained by destroying player buildings or firing at metal buildings.
    • Due to this change, Demo Quinn will be able to reset.
  • BAZA is no longer displayed on the Quick Access toolbar when locked.

Weapons and items

  • Strzelbo Staccato pops into the weekly store with a bang.
    • Automatic shotgun with bullets piercing enemies. It has a high magazine capacity, hit strength and rate of fire.
    • In the weekly store from Thursday, September 26 at 2:00 Polish time, until Thursday, October 3, at 2:00 Polish time.

Bug fixes

  • The following weapons no longer deal damage to gas cylinders:
    • Drum Punch – Sound Pulse
    • Microphone – Feedback Pulse
    • Plasmatron 9000
    • Pulsar 9000
    • woofer
  • Fixed too drastic damage reduction over distance, causing explosions of the following lower-rare-class weapons to deal less damage than they should:
    • Cannonade
    • Decyblaster
    • Dragon’s Claw
    • Dragon’s Fury
    • Dragon’s Strength
    • Easter Egg Launcher
    • Herald of Freedom
    • Dżabbersmok
    • Death Instructor
    • V6 launcher
    • Lamp Launcher
    • Vindertech disintegrator
    • Porażacz
  • Fixed a bug that caused strong melee attacks to deal less damage than they should. For some attacks, the change is small, but most of them have become much stronger.
    • Black hole
    • Seatpost cuts – in addition, attack speed increased by 35%
    • Double Chop
    • Double Thunder – the energy cost has also been reduced from 60 to 40
    • Double Cut – energy cost reduced from 60 to 40
    • Electric Impact
    • Energetic Strike
    • Golf swing
    • Home Run
    • Hydraulic blow
    • reins
    • A blow from Doskok
    • Vortex Attack
    • Headache
    • Push and Blow
    • Quad Cut
    • Spectral Strike
    • Steampunke Blow
    • Raise and Swing
    • Whirlwind Attack
  • The damage zone of the strong attacks has been corrected to be in front of the hit point instead of in the center. The change included the following weapons:
    • Will of the Guardian
    • tup
    • Wal d’Mar
  • Trap power level The wall sound system is now correct.
  • Trap The wall sound system is activated when the enemy penetrates the speakers.

Enemies

Bug fixes

  • Tactical Shields no longer appear than the robust shields holding them.
  • The blocks no longer walk sideways after being dropped from above using Charge.

General

  • Added support for the following devices:
    • Samsung Galaxy A9
    • Samsung Galaxy A40
    • Samsung Galaxy A70
    • Samsung Galaxy A80
    • Samsung Galaxy A90
    • Samsung Galaxy M20
  • Added support for 60 fps on OnePlus 7 Pro.

Bug fixes

  • Fixed delay issues when first playing on mobile devices.

interface

  • Players from your squad in Battle Royale or Save the World who are not in your team or who you do not have in your friends will see the icons of the respective platform.
  • Added DualShock 4 support on Sony Xperia devices so that controller icons are displayed.

Efficiency

  • Improved data transfer performance on Xbox One and Nintendo Switch consoles.
    • This change is intended to improve transmission performance and load times.