Fortnite: Update 10.30 – Marsh Rest, Sticky Babe!

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Epic Games

We’ve learned the official description of the changes in Update 10.30.


Battle Royale

What’s new?

Moisty Palms
In this new, swampy zone of the crevice, it is enough to squat to turn into a prop!

Sticky Woods
The crevice zone brought Sticky Woods back, but the love of taco dominated the area. The tacos are so tasty that their scent makes people play!

Periodic modes:

Knock Town

Type of teams: solo | Rebirth: enabled

Author: AlanShinohara. Knock Town was one of the three best projects of the “Make Us Mode” competition!

Use Przysysak to move and avoid shots while eliminating enemies in the air with a flint gun. The player with the most liquidation on his account wins!

Weapons and items

  • Withdrawn from the game:
    • Submachine gun (short series)
  • Restored to game:
    • Tactical submachine gun (Also available at the Playground!)

Bug fixes

  • Players hit by the Impact Grenade pulse will no longer destroy nearby traps without destroying the building elements to which they are attached.
  • The description of the striking trap now shows the correct number of 4 stars (corresponding to an epic rarity class) instead of 2 (which indicates an uncommon class).
  • Fixed an issue that prevented the Shock Trap from being correctly positioned after throwing it on a ramp or uneven ground.
  • BRUTAL will now be rejected when you touch a Cube on a Flying Island.
  • BRUTAL’s stomp now damages other vehicles more consistently.
    • Earlier, a stomp would inflict double or triple damage to other vehicles.
  • The color of the BRUTALA cooldown counter now changes according to the cooldown value.

Game

  • Marsh Rest
    • The gap transmitter near the Leisure Oasis has created a new place on the map! This crevice zone with a swampy climate is a great place to lurk for a while.
      • In this slot zone, players after squatting turn into random props. They can exit the masking state by pressing the attack button.
        • Players pretending to be props can still be hurt.
      • Dating allows players to squat in one place and look for victims of the unaware ambushes.
  • Sticky Sticks
    • The crevice zone has brought back Sticky Wood! This time Durrr Burgers are on the way out, and their place was taken by taco!
    • Sharp Taco will regularly fall from the sky. They have such an appetizing smell that players in this zone will not be able to refrain from dancing!
      • During the dance, players are insensitive to damage and recover health at a rate of 20 points. for a second.
        • However, dance does not protect against storm damage or restore health within it.
    • Spicy Taco can be eaten to regain 10 points. health / guard and temporarily increase movement speed (by 40% for 20 s).
      • Spicy Tacos don’t last long – collect them before they break!
  • Player selection
    • Players will be able to vote for items that they want to see in the store again!
    • This week the first voting of the players begins. To learn more about choosing players, read our blog post .

Bug fixes

  • Places on the map no longer load at a different distance depending on the angle of approach.
  • Fixed an issue that resulted in players entering the Building Element Edit Mode that the player wasn’t aiming at.
  • Resuscitation of a ward companion no longer causes disconnection of the resuscitated.

Playground

Bug fixes

  • Fixed an issue that allowed players to hurt each other in the center of the playground.

Efficiency

  • Bubble Collision performance has been improved.

Graphics and animation

  • Player characters leave the weapon in an idle pose as they stand against the wall.
    • This is to reduce situations where players’ weapons penetrate the wall.

Bug fixes

  • The color of Jets 2019 – 2020’s decorations has been changed from white to green, which is more appropriate for real outfits.
  • Good painting is now correctly applied to assault rifles and sniper rifles.
  • Damage to trees no longer causes stone texture on their leaves, nor causes the texture of the wood to be transparent.

Sound

  • The sound of unfolding and folding hang gliders of the teammates has been reduced by 50%.

Bug fixes

  • Fixed an issue that caused the Battle Bus to be temporarily muted.

interface

Bug fixes

  • Submitting a report during a replay will no longer block the player in the player reporting menu or entering comments.
  • The message after the liquidation of another player with the help of the triceratops from the Crack will now indicate that the victim has been sent to the Cretaceous period.
    • Earlier, the liquidation message indicated that the victim had been sent to the Jurassic period, but the triceratops lived only in the Cretaceous period. Sorry for overlooking truly dinosaur sizes.

replays

  • Fixed an issue that prevented correct mouse control in some replays.
  • Approaching the ammo no longer causes the message “You can’t carry this anymore!” While watching the replay.

Version for mobile devices

  • New Settings
    • Building and editing
      • Players can now adjust touch control sensitivity in build and edit modes.
    • Switching aiming
      • Determines whether aiming is activated with a single press or by holding down the button.
        • Turning this option off will require you to hold the viewfinder button for aiming.
          • This setting is disabled by default.
      • The aim switching option now also applies to touch control as well as mobile pad control.
    • Confirm editing on releasing
      • This setting will allow players to automatically confirm editing each time they release the edit button.
    • Multiplier of acceleration for touch control
      • The value 1 means full acceleration when looking at the touch control, and the value no such acceleration.
      • This is not the same as the sensitivity setting! Lower values ​​do not necessarily translate into slower looking.
  • New button
    • Edit selection reset button
      • This button is located in the interface layout changer.
      • It restores the default editing state of building elements when they are opened for editing.
  • Added 60 fps for iPhone X.
  • The automatic shooting reticle was changed to improve visibility on surfaces with greater brightness.
  • The automatic shooting of tactical rifles and shotguns with a drum magazine have been changed.
    • The maximum automatic firing distance has been shortened to match the effective range of the weapon.

Bug fixes

  • Fixed an issue that caused automatic firing of weapons after setting the trap.
  • Item Vending Machines no longer issue incorrect items when players use the touch screen.
    • Known issue: Players using the dedicated lifting button may still receive the wrong items. We’re working to fix the error.
  • The team liquidation box already shows the correct number of liquidations.
  • Fixed an impossible to open chest northeast of a frozen lake in Lepki Lask.
  • Fixed incorrectly signed BRUTAL buttons in the game interface.
  • Making an emote while running BRUTAL no longer mutes the sound or crashes.
  • Closing the settings menu during scrolling no longer prevents you from scrolling when you open this menu again.
  • The maximum volume level achievable on Android has been increased.
  • Shots from the Storm Scout sniper rifle, common assault rifle, silenced pistol and handicrafts now make the right sounds.
  • The quick heal button now disappears after using the last healing item within the storm. It does not disappear when you enter the storm.
  • On weaker devices, you can already read the Fortnite World Cup trophies.
  • The shooting mode selection screen no longer displays pink boxes on Android.
  • In Infusion mode, the quick access bar buttons will no longer be obscured by target and liquidation counters.
  • We have made a series of graphical and audio corrections of the following elements:
    • Battle Bus
    • Synapse outfit
    • BRUTALA navigator costume
    • Skylight collector
    • Collector Roll Renegade
    • Toporoni collector
    • Master Disco Costume
    • Laser Collector Pickaxe
    • Lollipop collector
    • Star Guardian Outfit
    • Freestyle outfit while making emoticons
    • Slit Edge Scraper
    • Shifu outfit
    • Dynamo outfit
    • The High Voltage Collector now makes the right noise in the cabinet.
    • The Detonator backpack is now visible after putting it on.
    • The Crusher Pickaxe now shows a streak when swinging.

Summary

  • Changes from the September 5 amendment
    • We’ve made some adjustments to the game’s balance. You can find detailed information in this article on our blog .
  • Changes from the September 6 amendment
    • Team members’ arrow markers that are still visible no longer disappear in large team modes.
  • Changes from the September 6 amendment
    • We plan to resolve this issue in the next update.

Creative mode

What’s new?

Heroes and villains
Take the good or evil side using 4 new ready-made items. Build a hero’s mansion or create a diabolical hideout of a villain.

Epic Games

Vending machine
Expected change. You can now set and customize your own vending machines!

Epic Games

Class
devices A set of devices with rich configuration options that will allow you to create your own player classes with individual characteristics.

Epic Games

Islands

  • The look and layout of the “My Island” settings screen has been updated. This screen is now a tab of the main menu in the game, but you can still call it in the previous way.

Bug fixes

  • Fixed an issue that resulted in players sometimes losing connection when saving the island.
  • Fixed an issue where the island was invisible and players seemed to hang in the air.

Game

  • New options have been added to the “My Island” settings:
    • Default Class ID: Specifies the class to be assigned to players by default at the beginning of each round.
      • None, 1-16 (default: none)
    • Restore default class when: determines when in the game the player should recover the default class.
      • The round will end, the game will end, the player will be eliminated (default: the game will end)

Bug fixes

  • Blocking of key assignments has been temporarily disabled after turning off the “Allow build” option, because sometimes it prevented traps from existing islands.
  • Fixed an issue that resulted in the game to end immediately when the ‘Last wins remaining’ option is enabled and one team has an infinite number of respawns.
  • Fixed an issue that limited the teleporter’s ability to move players who got into a vehicle overlapping the slot.
  • Players will no longer get stuck during a spawn when returning to the center from spectator mode.
  • Fixed an issue that prevented masking from being canceled as a prop if players tried to cancel masking when colliding with another object.

Weapons and items

  • A legendary four-bar sniper rifle has been added to the Creative Mode inventory.
  • A rare pistol has been added to the Creative Mode inventory.
  • A shocking trap has been added to the Creative Mode inventory.

Bug fixes

  • Flags will no longer remain in player’s inventory after being eliminated.

Cash and galleries

  • 4 new cash has been added.
    • Villains’ habitat
    • The deserted habitat of villains
    • Hero’s estate
    • Hero’s estate is deserted
  • 6 new galleries added.
    • Villains’ habitat
    • The deserted habitat of villains
    • Hero’s estate
    • Hero’s estate is deserted
    • Gray cliff, grass
    • Hero / villain, props
  • A dark purple car has been added to the B car gallery.
  • A swarm of bats has been added to the B particle gallery.

Bug fixes

  • The ability to search certain crates from the container complex ready has been blocked.

Devices

  • The number of available activator channels has been increased from 32 to 50, and receivers – from 40 to 50.
  • The class creator device has been added.
    • It allows you to define your own player classes. Each such device determines the settings and initial equipment of one class.
      • To define the initial equipment of the class, drop items on the device.
      • This device in conjunction with the class selector is used to use classes during the game.
    • Class name: specifies the name of the class displayed in the game interface.
    • Class ID: Specifies the class to apply to this device’s settings.
      • None, 1-16 (default: none)
    • Provides items after rebirth: when this option is enabled, the device provides items to liquidated players at the time of rebirth.
      • On, off (default: off)
    • Visibility during the game: on, off (default: off)
    • Additional weapon ammunition: on, off (default: on)
    • Initial health: 1% health, 50% health, 100% health, immortality, do not replace (default: do not replace)
    • Maximum health: 1 point, 25 points, 75 points, 100 points, 200 points, 500 points, 1000 points, 2000 points, 10000 points, do not replace (default: do not replace)
    • Initial number of covers: empty covers, 50% covers, 100% covers, do not replace (default: do not replace)
    • Maximum cover: none, 25 points, 50 points, 75 points, 100 points, 200 points, 500 points, 1000 points, 2000 points, 10000 points, do not replace (default: do not replace)
    • Instant reload: on, off, do not replace (default: do not replace)
    • Unlimited ammo: on, off, do not replace (default: do not replace)
    • Infinite resources: on, off, do not replace (default: do not replace)
    • Keep items after disposal: drop, save, delete, do not replace (default: do not replace)
    • Keep assets after decommissioning: drop, save, delete, do not replace (default: do not replace)
    • Fall damage: on, off, do not replace (default: do not replace)
    • Gravity: very low, low, normal, high, very high, do not replace (default: do not replace)
    • Jump fatigue: on, off, do not replace (default: do not replace)
    • Player flight: on, off, do not replace (default: do not replace)
    • Names and location of players: show always, hide always, do not replace (default: do not replace)
    • Re-unfolding hang gliders: on, off, do not replace (default: do not replace)
    • Knock down: on, off, do not replace (default: do not replace)
    • Allow building: on, off, do not replace (default: do not replace)
    • Rebirth time: 1-30 s, do not replace (default: do not replace)
    • Appearing: endlessly, 1-10 times, do not replace (default: do not replace)
    • Health awarded for liquidation: 0, 10, 25, 50, 100, 250, 500, 1000, do not replace (default: do not replace)
    • Timber awarded for decommissioning: 0, 10, 25, 50, 100, 250, 500, 1000, do not replace (default: do not replace)
    • Stone awarded for liquidation: 0, 10, 25, 50, 100, 250, 500, 1000, do not replace (default: do not replace)
    • Metal awarded for liquidation: 0, 10, 25, 50, 100, 250, 500, 1000, do not replace (default: do not replace)
    • Building resource limit: 0, 100, 150, 200, 300, 400, 450, 500, 750, 999, 2000, do not replace (default: do not replace)
    • Allow items to drop: on, off, do not replace (default: do not replace)
    • Allow picking up items: on, off, do not replace (default: do not replace)
    • Resource collection rate: x0, x0.1, x0.5, x1, x2, x3, x4, x5, x10, do not replace (default: do not replace)
    • Immune time after rebirth: 0 s, 1 s, 2 s, 5 s, 10 s, 20 s, 30 s, 40 s, 50 min, 1 min, 2 min, 5 min, 10 min, do not replace (default: do not replace)

  • New device added – class selector:
    • Creates a zone that changes the player class to a specific one.
    • Class ID: determines which class players will receive after entering the zone. If “none” is selected, players entering this zone will be deprived of their class.
      • None, 1-16 (default: none)
    • Team: determines which team can activate this device.
      • Any, 1-16 (default: any)
    • Switching time: determines how long the player must remain in the zone before changing class.
      • Immediately, 1 s, 2 s, 3 s, 4 s, 5 s, 6 s, 7 s, 8 s, 9 s, 10 s, 15 s, 20 s (default: 3 s)
    • Player respawn when switching: determines whether the device will force the player to respawn after giving him a new class.
      • On, off (default: off)
    • Space size: 0.5 m, 1 m, 2 m, 3 m, 4 m, 5 m, 10 m, 15 m, 20 m, 30 m, 40 m, 50 m (default: 1 m)
    • Visibility of the space during the game: defines whether the device zone should be visible during the game.
      • On, off (default: on)
    • Visibility during gameplay: determines whether the device should be visible during the game.
      • On, off (default: on)
    • Accent colors: team color, white, blue, red-orange, gold, green apple, fuchsia, orange, aquamarine, cream, purple, neon green, blue, silver, green-blue, pink, green (default: green-blue)
    • On: the device will be on during the set phases.
      • Disabled, enabled, pre-game only, game only (default: game only)
    • Transmitter support:
      • After the class change, broadcast to: when the player’s class is changed, use this device to broadcast on a specific channel.
        • No channel, 1-50 (default: no channel)
    • Receiver support:
      • Enable on broadcast from: no channel, 1-50 (default: no channel)
      • Turn off when transmitting from: no channel, 1-50 (default: no channel)
      • Change player class on broadcast from: gives the activating player the class specified by this device after receiving a signal on the specified channel.
        • No channel, 1-50 (default: no channel)
  • Own vending machines have been added.
    • Now players can set the machines themselves and decide which items will be available for purchase.
    • To add items to the machine, drop them next to the machine after placing it. Items will be made available to players in the order in which they were added to the machine.
    • The purchase of the first saved item will consume wood from the player’s inventory, the purchase of the second stone and the third metal.
    • The cost of the first item (wood): Free, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (default: free )
    • Cost of the second item (stone): Free, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (default: free )
    • Cost of the third item (metal): Free, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (default: free )
    • Additional weapon ammunition: on, off (default: on)
    • Enabled at the beginning of the game: enabled, disabled (default: enabled)
    • Receiver support:
      • Enable on broadcast from: no channel, 1-50 (default: no channel)
      • Turn off when transmitting from: no channel, 1-50 (default: no channel)
      • Generate on transmission from: no channel, 1-50 (default: no channel)
      • Go to next item when transmitting from: no channel, 1-50 (default: no channel)
    • Transmitter support:
      • After creating the item, broadcast to: no channel, 1-50 (default: no channel)
  • Activator and receiver options have been added to the item generator to capture.
    • Transmitter support:
      • After dropping the item, broadcast to: when the player drops the item to capture, broadcast on the specified channel.
        • No channel, 1-50 (default: no channel)
      • After seizing the item, broadcast to: when the player “seizes” the item to capture in the scoring area, broadcast on the specified channel.
        • No channel, 1-50 (default: no channel)
    • Receiver support:
      • Enable on broadcast from: no channel, 1-50 (default: no channel)
      • Turn off when transmitting from: no channel, 1-50 (default: no channel)
  • Interface and text options have been added to the ball generator:
    • This allows players to be shown the position of the ball with the arrow icon, as well as to add on-screen text depending on their team membership
    • Interface icon: none, arrow style (default: none)
    • Allies team: all neutral, any, 1-16, all enemies (default: all neutral)
    • Visibility for teams: any, 1-16, all enemies, all neutral, all allies (default: any)
    • Interface icon identifier: none, AD, WZ (default: none).
    • Requires visibility: yes, no (default: yes)
    • Hide interface icon: 2 m, 5 m, 10 m, 15 m, 20 m, 30 m, 50 m, 100 m, 150 m, 200 m, 250 m, 500 m (default: 20 m)
    • Enemy icon text: Specifies what text to display on enemy players.
    • Ally Icon Text: Specifies what text to display on allied players.
    • Neutral Icon Text: Specifies what text to display for neutral players.
    • Interface text size: x1, x1.5, x2 (default: x1)
    • Receiver support:
      • Hide game interface when transmitting from: no channel, 1-50 (default: no channel)
      • Show interface in game when broadcasting from: no channel, 1-50 (default: no channel)
  • A new option has been added to the item generator:
    • Create items without interruption: creates items even if recently created items are still in play.
      • On, off (default: off)
  • A new option has been added to equipment and team settings:
    • Default Class ID: Specifies the class assigned by default to the players of the selected team at the beginning of each round.
      • None, 1-16, do not replace (default: do not replace)
  • A new option has been added for the basic storm controller and advanced storm controller devices.
    • Behavior after the end: determines what to do with the storm after its last phase is over.
      • Stay where you are, destroy immediately, destroy in 5 seconds, destroy in 10 seconds, destroy in 15 seconds, destroy in 30 seconds, destroy in 60 seconds, destroy in 2 minutes, destroy in 3 minutes, destroy in 4 minutes, destroy in 5 min (default: stay in place)
  • A new option has been added to the monster manager:
    • Movement speed: very low, low, high, very high (default: high)
  • New values ​​have been added to the “Time from the beginning of the round” option in the interface message device.
    • 6 min, 7 min, 8 min, 9 min, 10 min.
  • New options for the scoring area device have been added.
    • Enabled during phase: all, only before game, only game, none (default: all)
    • Enable on broadcast from: no channel, channel 1-16 (default: no channel)
    • Turn off when transmitting from: no channel, channel 1-16 (default: no channel)
    • Use the item after scoring: yes, no (default: yes)
    • Use item after dropping: yes, no (default: yes)

Bug fixes

  • Fixed an issue that prevented correctly collecting items from the generator after enabling the “Pick up after driving” option.
  • The “In-game structure damage” option in the team settings device now correctly replaces the “My Island” menu settings.
  • Aiming assist with balls from generator disabled.
  • Players will no longer see the red block in the game after setting the random number generator.
  • The storm circle set by the advanced storm driver no longer becomes visible when fully closed in the game.
  • Fixed an issue where players could be fired upon by guards in the disarmament zone.
  • Fixed an issue where the “warm-up only” setting on the Barrier device did not work before the game began.
  • Fixed an issue that resulted in the Transmitter ‘When Picking Up Transmitter to’ Item Generator not sending a signal if the object was a flag.
  • The item generator preview now correctly reflects the item’s graphic size setting.
  • Fixed an issue that caused the proximity device to activate an explosive device when starting the game.
  • Fixed an issue that prevented items from being consumed by the scoring area after enabling this option.
  • Fixed an issue that resulted in the dotted zone pulsing but not awarding points.
  • Fixes issue whereby particles in large scoring zones would become invisible when moving away from the center of the zone.
  • Fixed an issue with the setting of the explosive barrel visibility for teams.
  • Fixed an issue that resulted in players being able to destroy an explosive barrel during the warm-up phase.
  • Fixed an issue that caused visible particle effects to appear after hitting an invisible target device.

Interface and social options

  • A new way has been added to call the “My Island” settings menu from the creative mode inventory. Now you can open the menu and start playing as soon as you choose the device to be set on the island.
  • The following devices have received a “Clear Items” button to remove all items dropped from their inventory: a dotted zone, an item generator to capture, a class creator. In future versions of the game, other devices will also receive this function.

Bug fixes

  • The game interface now displays a message when the player reaches the device limit.
  • Players can delete an island with the same name as the currently loaded island.
  • The scrolling speed of some equipment tabs is already consistent.

Save the world

What’s new?

Penny goes on tour – part 2!
This week, you’ll help Penny reach a radio station as part of a fascinating sequel in which things get a bit strange. Load the van and gather a group, because it’s time to hit the road with a new weekly task!

Epic Games

Field Agent Rio is back!
Get ready to load a Phase Cannon and clean the blocks in one blast! Field Agent Rio returns to the special store!

Epic Games

Missions and systems

  • This week, thanks to Lars and his love of music, you’ll get a new assignment for the topic “Time to hit the road”. Details can be found in the task log!
  • Removed some of the possible attack directions for enemies from several amplifiers on the Twine Peaks Storm Shield Defense map.
    • The “collision” creature creation that caused the destruction of buildings at the location of the block appeared. This made it very difficult to build adequate fortifications capable of surviving some of the waves.
  • Now if players try to start the Storm Shield Defense mission and the Shield Fort is still demolished, a message will appear. Before the mission begins or waiting for help, the fort must be stable (i.e. its editing cannot take place).
  • Increased the number of clean rain drops received as a reward for completing a 140 mission.
    • For example: the mission that in the previous version provided 64 clean raindrops, now provides 80 of them.
  • The amount of evolution and profit + materials received for completing missions with a power level of 108 with 4 players has been increased. For example:
    • A mission for 4 players in the 108 zone, which in the previous version provided 168 clean raindrops, in the 10.30 version it will give 256 clean raindrops.
    • A mission for 4 players in the 140 zone, which in the previous version provided 168 clean raindrops, in the 10.30 version it will give 320 clean raindrops.
    • A mission for 4 players in the 108 zone, which in the previous version provided 164 clean rain drops, in the 10.30 version it will give 204 clean rain drops.
    • A mission for 4 players in the 140 zone, which in the previous version provided 164 clean raindrops, in the 10.30 version it will give 248 clean raindrops.
    • Note: These are just examples. Depending on the achievements of the mission, you will be able to obtain more or less materials. More information can be found in the blog post !

Bug fixes

  • The risk of players starting a mission near the camp has been significantly reduced.
  • Players can now “find the meteorite” at the bottom of the crater in the Comet Junior quest.

interface

  • A scrolling animation has been added to the item management menu.
  • Added machine guns on the wall behind Clip on the armory screen.

Bug fixes

  • Emotes assigned to specific costumes can no longer be selected from the emote wheel when they cannot be used.
  • The clutter caused by overlapping loading text messages on the toolbar has been reduced.
  • The time scrolling effect when opening a llama is now displayed correctly.
  • The displayed heroes are now correctly updated after changing the commander of the current hero team.
  • Fixed flashing text on the item preview screen, which temporarily overlapped the hero’s abilities.
  • The interface description in the interface no longer gives an invalid persistence value.
  • Players can no longer accidentally navigate the game interface with the social panel open.
  • The buttons for changing the pages of the emote wheel in the lobby after setting the “Builder Pro” control scheme will now be properly signed.
  • The Llama’s opening results will no longer show excess copies of items.
  • The interface in the replenishment mission is now displayed correctly after completing all main quests.
  • Corrected grammatical errors in the expedition text (applies to the English version)

Heroes

  • Field Agent Rio is back in the commemorative store!
    • Standard profit: Phase Cannon
      • After using Phase Shift, the next shot from a ranged weapon emits a Phase Impulse that deals 31 points. base energy damage and piercing enemies.
    • Commander’s Profit: Phase Cannon +
      • After using Phase Shift, the next shot from a ranged weapon emits a Phase Impulse that deals 93 points. base energy damage and piercing enemies.
    • Team profit: Phase Blaster
      • Every 5 seconds your next shot will emit a Phase Pulse, causing 47 points. base energy damage
      • .
    • In the occasional shop from September 12 at 2:00 Polish time.
  • Twilight of the Gods hits action again!
    • Standard profit: Return to sender
      • The Seismic impact returns to the original place of impact. Reduces damage and hit power of Seismic Strikes by 25% .
    • Commander’s profit: Return to Sender +
      • The Seismic impact returns to the original place of impact. Increases damage and Seismic Strike hit power by 125% .
    • Team profit: Not so fast
      • Freezes enemies attacking for 2 seconds. Fogged monsters slow by 43%
      • .
    • Available after completing the “Limited Edition” quest.
  • Enforcer Storm of Blades jumps into battle!
    • Standard profit : Kunaihilacja
      • Kunai Storm Knives explode on hit, causing 4 points. base energy damage within a 0.25 radius field .
    • Commander’s perk : Kunaihilacja +
      • Kunai Storm Knives explode on hit, dealing 8 points. base energy damage within a 0.5 radius .
    • Team profit: Infinite Shadow
      • For each Ninja with at least 3 stars, it extends the duration of the Shadow Attitude by 4 seconds.
    • Available after completing the “Limited Edition” quest.

Bug fixes

  • The typo in the description of Breakbeat Tigress has been corrected (applies to the English version).
  • The BASE deployment animation can no longer be interrupted by switching weapons.
  • Builder animations in the lobby have been improved.
  • Praying Mantis Jump now correctly deals damage after using Doskok Punch with the Jumping Ninja storm active.
  • Charge no longer casts enemies too far if it knocks them into the camp.
  • Twilight of the Gods, Thunderous Thor and Field Agent Rio now take their place in the inventory.
  • It is no longer possible to place EWKI so that it overlaps the camp.

Weapons and items

Bug fixes

  • The Steam Catcher now correctly calculates the scythe damage bonus when using a scythe attack instead of a tool attack.
  • Fixed a bug that sometimes prevented Crescendo from loading graphics and maximum payload effects on some game clients.
  • Beat Blaster diagrams now take up space in your inventory and can be recycled.
  • The V6 Launcher reload sound is now played correctly on all players in a given mission.
  • The death instruction now disappears correctly after an explosion.
  • Fixed an issue that prevented the camera shake from stopping after using Divestrike.

Game

  • A new storm alarm modifier has been added – “Powerful submachine guns”.

Bug fixes

  • Patrol points now correctly disappear after they appear on the map.
  • The sturdy blocks with shields with the elements of nature can already block attacks.

Graphics and animation

Bug fixes

  • The graphic effects of nature no longer remain on the dial of the dancing block.

Sound

Bug fixes

  • The sounds of collisions of vehicles (cars, buses, trucks) have been differentiated; now different types of vehicles make different noises.
  • Updated blaster sounds to improve sound orientation during combat.
  • The van launch sequence sound for Lightning Flight mission has been updated.
  • Fixed an issue that prevented the dancing Honeycomb Music from stopping when it was removed.
  • The sound of walls being rejected by wall and floor traps has been updated.
  • Adjusted the volume of music and sound effects when knocked down.
  • The sound of not receiving the bonus has been changed to be shorter to better synchronize it with the interface sounds.

General

Bug fixes

  • Buildings no longer remain pale yellow.
  • An issue on Xbox One consoles that displays an error message when starting the game and throwing players to the console menu has been resolved.

Efficiency

  • The loading levels on the Switch console have been optimized so that buildings load fully before players land.
    • Note: this will cause the next update to be larger than usual.
  • Game loading time on Switch consoles has been reduced. Starting the game will now take about 10 seconds shorter.
  • Activation time on Xbox One has been improved. This will shorten the wait for the loading screen to appear.
  • The animation of building shaking has been improved.