Who would have thought? For the umpteenth time, Gamescom has set a visitor record. In 2019, some changes apparently led to even greater demand among gaming enthusiasts.
With 373,000 visitors from more than 100 different countries, Gamescom broke a new record in 2019. Apparently, the area enlargements and various new program items have reached their goal and continued to increase interest in the world’s largest games fair.
The successful opening event
The kick-off for this year’s Gamescom was for the first time through the Opening Night Live show, which met with host Geoff Keighley last Tuesday. With 1,500 spectators on-site and around 500,000 game enthusiasts watching the action live, the show is already one of the top gaming industry events in the world.
The world premieres of numerous video games, which were presented for the first time, led to more than 100 million subsequent calls in the network trend throughout the world over the course of the fair. Among other things, the international importance of Gamescom with this year’s innovations was immensely increased and consolidated.
The enlarged area has proven itself
The increase of around ten percent in the total area to 218,000 square meters and the eight percent increase to 1,153 exhibited companies has attracted 3,000 more visitors to the Gamescom compared to last year.
As the surveys of the visitors showed, it was evidently enjoying the added care and comfort possibilities for the visitors in the form of versatile meal options, chill-out areas, and a reasonably expired hall occupancy.
Gerald Böse, CEO of Koelnmesse GmbH, summarizes the success of Gamescom 2019 as follows:
“Through the successful combination of a unique gaming offering on the site, complementary formats and the extension into the network, we have further strengthened Gamescom as a 360-degree experience event and leading communication platform. There have never been so many innovations at Gamescom – never have we reached as many people as this year.”